Shadows of Kilforth: A Fantasy Quest Game for 1-4 heroes
Created by Tristan Hall
RPG-based adventure card game of gothic high fantasy for 1-4 heroes, and sequel to the award winning Gloom of Kilforth by Tristan Hall
Latest Updates from Our Project:
Shadows of Kilforth - Day 12, Location Tokens, New Classes, Airecon!
about 1 year ago
– Wed, Mar 13, 2019 at 01:37:57 AM
Well met, adventurers!
Where are we at now then?
£98,708 pledged 987% funded 1,757 backers 19 days to go!!!
Closing in steadily on that £100K Couch of Death! :D For those of you wondering, back in the original GoK campaign, the font for 'Touch of Death' was misread by a mischievous few of our backers as 'Couch of Death' and these things tend to stick...
Anywho, I just want to thank you all again so much! This campaign has broken records for us and is already even more successful than three of our previous Kickstarters - we are so grateful to you for bringing us this far and we can't wait to see what happens before the end. :)
So what to discuss today then...
Location and Night Location tokens
Many of you have asked about the Location tokens. There will be 25 Location tokens and 25 Night Location tokens - below is a mock-up of some of them (final graphics may differ):
Once you have played Shadows of Kilforth a number of times you can use these tokens to bring a new level of variation to the game. You can also use them to combine Shadows of Kilforth with the previous game in the series (Gloom of Kilforth). In both games, many Reward cards - and Night cards - refer you to a specific location on the Map that is thematically linked to the card itself. In the example cards below, the Clairvoyant ally can be discovered living in Spider Grove, and you can earn the Debt Payer title by visiting the Arid Ruins:
But if you want to use these cards in your games of Gloom of Kilforth you might not be using the 'Spider Grove' and 'Arid Ruins' Shadows of Kilforth location cards because you're using the alternative location cards from Gloom of Kilforth instead. In this case, whenever you draw a Reward card, simply draw a random Location token as well. The highlighted location on the token shows whereabouts on the Map the Reward card can be discovered.
Whenever your hero discovers a reward (i.e. brings it into play) you will show the Location token for the location you are currently at, then return the token to the random pile of Location tokens. This also gives you the added flexibility of having multiple location tokens - one for each reward in your hand - and deciding for yourself where each of your hero's rewards will be found.
Similarly, once you have played the game a few times (or if you want to use the Gloom of Kilforth Night deck with the Shadows of Kilforth location cards, for example) you can mix up the Night card effects too: Whenever you draw a Night card, draw a Night Location token to determine which location falls into gloom, instead of using the location listed on the card. This way you'll never know which location is affected by which Night card! You could even set aside the central location token before play begins to have the gloom descend all around you whilst Moneshoba Shrine (or Sprawl City) holds out valiantly against the darkness until the bitter end...
New Heroes Rising
Let's take a closer look at some of the new base game hero Classes featured in Shadows of Kilforth. All of these Classes will have access to their own new Class Skill trees in the game as they level up and complete the chapters of their all new sagas. Owners of Gloom of Kilforth will be able to add their existing Skill cards into the mix to double up the Skill options for their heroes.
Yakuza - the Yakuza is the first of our new 'Rebel' type class. Rebels rely on a different skill set altogether to tackle and overcome encounters in the dangerous world of Kilforth, drawing from differing paths of influence and experience, meaning they have a whole new deck of Rebel skills to draw from. The Yakuza are raised in brutal environments that mean they need to be clever and sneaky to survive, as evidenced by their stats, but their main resource is the information and access provided to them by their huge network of spies and informants throughout the lands - as such they are able to sneak into almost any location.
Sorcerer - the sorcerer is the first hero class to suffer a negative ability. Educated in the arcane mysteries by their masters in secret and well outside of societal and social obligations, their great pride in their studies and their strong independence causes them to dismiss out of hand such mundane preconceptions as social standing and they refuse to acknowledge any Titles bestowed upon them. In gameplay terms this is offset by their incredible stat boosts, combining the super high Study of wizards with a Sneak bonus that helps them evade danger when they need to.
Samurai - The loyal Samurai are protectors of their masters and the common folk, following an honourable code of conduct which sees them well loved by the people throughout the eastern frontiers. This is reflected by their higher Influence, and their undeniable fighting capabilities allow them to draw from the more aggressive Martial Skill deck whilst also having a head start in their Fight attribute right out of the gate. Their life-long training and dedication to the art of meditation means they can recover from the rigours of battle much more quickly than other classes.
Chevalier - Drifting across the lands from the far west, the educated and charismatic Rosen Chevaliers are a mysterious order of noble and holy knights whose true purpose is not always know to the local populace. With this class players now have the option of joining this ancient order, whose devotion to their cause is as strong as their love for their steeds. Chevaliers begin the game with their very own powerful destrier, represented in the game by their Horsemanship ability. Veteran GoK players will agree that extra movement APs in the early game can provide an enormous boost to exploring the land. Couple their ranging ability with their higher Influence and Study and the Chevalier makes for a compelling new Pious hero class.
We had a fantastic time meeting and playing games with so many of you at Airecon this weekend. Francesca and I are still recovering from the emotional highs of talking and playing games all day long - thank you so much to everyone who took the time out to visit our stand and for all the really lovely things you had to say about our games and Francesca's music. You guys really make these conventions for us and we can't wait to see as many of you as we can again at UK Games Expo and GenCon later this year. It was a great novelty for us to actually have copies of 1066, Tears to Many Mothers to sell too!
And that's all for now, peeps!
See you in the comments - keep your questions and chitchat rolling in and I'll respond personally as soon as I'm able to. And don't forget to tell us Why You Backed! :D
Take care y'all,
Shadows of Kilforth Day 6
about 1 year ago
– Thu, Mar 07, 2019 at 12:52:26 AM
Greetings Folks, I trust this missive finds you all well!
Now that we've got a little time to unpack what has happened after that epic opening weekend let's take a look at the stats first, and then drill down a little more into some of the stuff new to Shadows of Kilforth...
£87,481 pledged of £10,000 goal 1,569 backers 25 days to go!!
As a two-person team it's impossible for us to keep pace with the various other multi-million dollar enterprises on offer in the tabletop world right now, so let's keep it going peeps - we need all the help we can get from you guys to spread the word and share the love by tweeting, facebooking, instragramming, and generally hollering about the game!
Or should that be: Watcher, peeps?? Let's take a quick look at the first extra Stretch Goal Race that you guys unlocked...
The Watchers are a mysterious, ancient race with shared human ancestry, but gifted with a terrible curse. Watchers can see beyond the veil, through time and into the distant past or future, and into unseen realms where dwell gods and beings beyond human ken. Tradition dictates that they cover their blackened eyes with bandages to stem their terrible visions lest they lose their minds.
As with all the Race art in Gloom of Kilforth and Shadows of Kilforth you can play as either image, just flip the card over to your preferred side:
In terms of gameplay, this allows Watchers to break one of the main game rules of the game, which is to start the game with 5 Fate tokens instead of just 4. This gives them a more confident early game as it behoves Watchers to play their Fate wherever possible to try to rack up those vital Keywords ever more quickly. They also possess the perhaps even more powerful ability to ignore Surprise from enemies, since they can see them coming. This means Watchers can afford to spend less time Hiding early on - as we usually advise all starting heroes to do - though they will still gain the benefits of Surprise against their foes should they actually choose to hide.
Okay, that's all for now until you guys go ahead and unlock that next stretchie...
Shadows of Kilforth, Day 4
about 1 year ago
– Tue, Mar 05, 2019 at 12:08:02 AM
Well met fellow adventurers!
Just checking back in to keep you up to date on our progress in case you happen to be one of those super cool peeps who does NOT sit on our Kickstarter page with a drinking bird toy constantly headbutting the refresh key. Here's where we at:
£83,847 pledged of £10,000 goal 1,505 backers 26 days to go!!
A whopping pace that puts us ahead of so many stretch goals it's hard to keep up! It also showcases your ability to achieve in just a few days what our other campaigns took weeks to do. Absolutely epic stuff, people, it's like riding the crest of a wave or the zenith of a rollercoaster!
We are dead excited to be attending Airecon in Harrogate this weekend, and we hope to see as many of you there as we can. We will be demoing games, and who knows, maybe even actually selling some copies too! In any case, our favourite part is meeting fellow gamers and talking game stuff so please come and say hello if you happen to be in the area.
We are also now the proud sponsors of UK Games Expo, so we look forward to seeing you there in June too...
And for our American friends, I'll be attending GenCon once again this year. You were all so welcoming and friendly I can't wait to come and hang out with you again.
I was recently invited onto the @JTRPodcast for a chat about games and gaming conventions and, amongst other things, Shadows of Kilforth - you can have a listen here:
Some of you might not know that we also run our own podcast on YouTube, iTunes and SoundCloud - #BoardChitless - where we talk to fellow Chitheads about the games we've played and we also get to interview industry titans. For example, here's us chatting to Jamey Stegmaier about all things gaming:
Thank you to all of you for all of your lovely comments and support, and keep those suggestions coming too. You'll notice that one or two of your ideas have taken shape in the form of stretch goals. So what we can do for you within reason, we most certainly will try to. I selfishly want to stuff the game with as many stories (and therefore art, and cards) as possible but if you want card dividers, stitched playmats, and all that kind of cool bling too, just let us know in the comments and we'll see what Santa says. But just you try and stop me from adding in a tonne of cool, new cards along the way too...
We Need You!
If you want to keep unlocking those stretch goals then please take up your arms and assist us in this journey by sharing, tweeting, facebooking, social media-ing, lighting the beacons and sending those carrier pigeons to spread the word about the campaign! We are still only a small company and so we really do rely on you and word of mouth to entice new backers to try our games.
Here are some links to assist you:-
Kicktraq: (Please help us get back into the Hot List top ten by clicking on the link below and then clicking 'visit project')
That's all for now my dears - take good care of yourselves and each other!
Welcome back to Kilforth!!
about 1 year ago
– Mon, Mar 04, 2019 at 05:48:42 PM
Hello all you beautiful people!!
Welcome back to the gorgeous but deadly land of adventure and epic legends. Welcome to all the lovely people new to our world, and welcome also to all of our veteran players who've carried us along these past years.
£64,287 pledged of £10,000 goal 1,159 backers 29 days to go!
What an opening 24 hours! We absolutely smashed a bunch of our own personal records and milestones and funded in a spectacular 42 minutes. For those who don't already know, the original Kickstarter for Gloom of Kilforth took 27 days to fund out of 30, and the follow up campaign took 4 hours, so 42 minutes provides a terrific curve for us.
We've unlocked so much stuff already it's going to take me a while to catch up and explain it all to you, but hey, we still have a month of this to go. In any case, I've been known to ramble in our updates so I'm going to keep this one short(ish) and sweet, especially as we have so many of your personal emails, tweets, messages and comments to respond to, so...
Thank you so much for letting us continue doing what we love best, there's not a day that goes by where I'm not utterly grateful to be able to indulge my imagination, explore fantastical worlds, and share them with the best community of gamers on earth. Our aim is to make games that make you happy, and you make us so happy to be able to do this.
So from the bottom of my heart: thank you.
Let's get ready for that next stretch goal, blazing like a beacon of light in the gathering gloom.